Blizzard Entertainment is looking for an exceptionally skilled 3D environment artist for a team focused on next-generation massively multiplayer online games. The ideal candidate has experience modeling and texturing assets for a diverse visual range of environments. You should have a solid grasp of form, color, and light for both 2D and 3D art assets is essential. The 3d environment artist must have experience working in a team and have a skill in another art task as well (illustration, modeling, texturing, animation, or concept drawing) and be well-versed in related tools -- Maya, Photoshop, etc.
Blizzard Entertainment offers a fun, creative, and technically rewarding environment with excellent compensation and a full range of benefits.
Requirements
2+ years experience in game development modeling and texturing environments using Autodesk Maya and Adobe
Photoshop (or equivalent 3D and 2D programs)
Experience working with unique modeling and texturing styles for environments
Superior eye for light, shade, color, and detail in creating texture maps
An exceptional understanding of form, shape, structure, and silhouette in regard to modeling
Self-motivation, good communication skills, and a great team-player attitude
Skill in one or more of the related creation tasks: illustration, modeling, texturing, animation, or concept drawing
Understanding of Blizzard's visual style and a passion to push it to the next level
Pluses
Have shipped AAA PC or console titles as a 3D environment artist
Experience with Mudbox, ZBrush, (or equivalent modeling program) and the process of converting high-poly sculpted environments into lower poly game assets.
Strong foundation in the traditional arts, including but not limited to figure drawing and environmental and/or architectural illustration
Please send a cover letter, resume, and salary history to kcarvalho@blizzard.com with art samples attached or a link to an online portfolio in the body of the email.