Wednesday, April 15, 2009

World of Warcraft hiring 2D artist

Blizzard Entertainment is looking for an exceptionally skilled 2D artist to work on its award-winning massively multiplayer online role-playing game, World of Warcraft. The ideal candidate has experience creating visually compelling textures for terrain, world architecture, in-game objects, and user interface elements. The artist must have a strong understanding of, and an ability to create, assets that fit the visual art style of World of Warcraft. A creative imagination and an exceptional understanding of form, structure, color, and light are essential. The 2D artist should have a basic understanding of game art creation (low-poly modeling and texturing) and be well-versed in related tools -- Photoshop, Painter, 3ds Max, etc. The ideal candidate works well in an environment of peers who are passionate about making great games.

Requirements

Proficiency using Adobe Photoshop, Illustrator, InDesign, Dreamweaver or equivalent 2D paint program
Superior eye for light, shade, color, and detail in creating texture maps
Strong sense of form, shape, structure, and silhouette in regards to illustration and environmental design
Outstanding graphic design skills and strong painting background
Understanding of the visual style of World of Warcraft and a passion to push it to the next level
Self-motivation, good communication skills, and a great team-player attitude
A passion for games
Ability to work full-time in the Irvine, California area

Pluses

Shipped AAA PC or console titles as an artist
Strong foundation in the traditional arts, including but not limited to figure drawing, landscape painting, and illustration
A passion for developing online games

Please send a cover letter, resume, and salary history kcarvalho@blizzard.com attached or a link to an online portfolio in the body of the email.