Join the God of War team!
The Technical Artist will work as a bridge between the art and programming staff. Individuals in this role are generalists, excellent communicators, with strong problem solving skills, and with a respect for aesthetics. Candidates can be from an art, design, mathematics, engineering or science background; however they must demonstrate a comfort level in working with both art and science. Working with programming/technical staff the Senior Technical Artist ensures that CG assets are easily integrated into the game engine without sacrificing artistic integrity.
Technical Artists will be expected to understand how game play and architecture issues can affect content creation and successfully develop workflows to compensate for such limitations on artistic content.
Overall, the position of Sr. Tech Artist is expected to partner with the organization to:
Responsibilities:
• Researching and developing new art tools, processes, and technologies for production of real-time game artwork.
• Designing, implementing and maintaining art production paths using both off-the-shelf and proprietary software.
• Authoring, maintaining and customizing scripts for production team.
• Troubleshoot problems in pipeline and for individuals on as-needed basis.
• Creating proof-of-concept files for game art, effects, and animations.
• Creating training files, examples, text and tutorials and assisting art staff in learning new technologies and processes.
• Testing and evaluating new internal and off the shelf software tools and technologies for real-time artwork development.
• Reviewing current and emerging technologies and technical developments for incorporation into the game engine.
Qualifications:
• At least 3+ years in computer generated art, preferably in game development.
• Excellent knowledge of Maya, 3ds Max, MotionBuilder with solid Mel scripting skills.
• Knowledge of modeling, lighting, texturing/shading, rendering, rigging, skinning, and special effects.
• Experience with authoring tools such as Photoshop, ZBrush, Mudbox, Turtle, and Mental Ray.
• Programming experience considered a bonus (Cg/HLSL shaders, C/C++, Perl, etc) as are traditional drawing, painting, or sculpting skills.
Benefits: Competitive package including comprehensive Medical/Dental/Vision, short/long term disability, flexible spending account, 10 paid holidays, 18 days paid time off, 401(k) with up to 4% match, and annual bonus program.
It is the policy of Sony Computer Entertainment America, Inc. (SCEA) to provide equal employment opportunity for all applicants and employees. SCEA does not unlawfully discriminate on the basis of race, color, religion, sex, national origin, age, handicap, veteran status, marital status, or any other category protected by applicable federal and state law. SCEA also makes reasonable accommodations for handicapped and disabled employees.
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Website: http://www.us.playstation.com/jobs
Job Code: BO11709